PAT Bank
Categories (all grades)
Author:
Marilyn G. Smith
Jinks Middle School
Florida
Subject:
Any
Objective:
Decipher Message
Materials and Preparation:
Make an overhead transparency with about 12 adjoining
squares. If only one word is used in the game, no additional
rows will be needed.
Black out the unused squares with strips of paper. If
titles, phrases, sentences, et cetera, are used, the multiple
lines of 12 adjoining squares should be used.
Across the bottom of the transparency, in an easy to
read font, type the alphabet in large letters on two rows.
When the puzzle does not fit well onto the transparency,
simply use the chalkboard or draw lines (blanks) to represent
each letter, skipping spaces, of course, between words.
You will need to cut some squares of paper to place over
the squares between the words. Or, an easier way is to
just black out the square. (As most teachers who make
their own transparencies know, you will have to place
the transparency UNDER the scrolling transparency so that
the water doesn't damage the game transparency. It cannot
be written on and erased if it is made on the computer.)
Student Grouping:
2 teams
The Play:
The teacher gives a clue and writes it in the space between
the lines of squares and the alphabet.
The clue can be anything from the definition (brief)
of a WORD to a title or phrase or term students are learning
or have learned. This is actually very much like the game
show "Wheel of Fortune," except that there is
no wheel to spin.
Scoring:
There are two ways to score. The first is the simplest.
The team that solves the word puzzle gets one point. The
second way is to award a point each time a team guesses
a correct letter. For example, if Team A guesses a consonant,
they receive one point no matter how many of that particular
letter there are. They may "buy a vowel" for
a predetermined amount of points when they have acquired
points for correct consonants. When a letter is guessed
that does not appear in the puzzle, the other team is
given a turn. The team that guesses the puzzle gets a
set number of points (e.g., 5 points). In the second method
of scoring, it is possible for a team that did not guess
the puzzle, but did guess many correct letters, to come
out with a higher score.
Further Play:
text
Examples:
For Language Arts, authors, titles of short stories or
books, lines of poetry, and vocabulary words are all good
puzzles. Let's say one of the vocabulary words in a short
story is "conflagration." The teacher might
give only one word as a clue: Fire. After the puzzle is
completed, the students will probably remember what conflagration
means. The word "Conflagration" can become a
clue after the students know what it means. The puzzle
could be "The Great Chicago Fire," and the clue
the teacher gives could be "a conflagration attributed
to a cow."
For younger students, simpler themes can be used. Domestic
animals is a good subject for young children. The clues
can be sounds or phrases like, "This animal has a
mane." Wild animals is another category. Fruits,
vegetables, occupations, and so on are good puzzles for
elementary students. The list is endless. Anything the
class is studying, has studied, or will study would be
suitable. It is also a great way to review.
Spelling can be enhanced as well. Students can see the
letters and learn to pronounce the words more accurately.
(Sometimes a word is mispronounced because students haven't
seen it spelled and identified their pronunciation error.)
For high school students, lines from Shakespeare could
be used. The clue might be "Hamlet said it."
Terms like "soliloquy," or "alliteration"
could be defined as the clue.
Comments or Variations:
Teams may make up their own puzzles and attempt to stump
the other team in a Charades type form. The students on
each team try to come up with a title or author (obscure
clues can result if too many topics are allowed) to stump
the other team. The team that is guessing gets to pick
a specified number of consonants (e.g., eight) and a specified
number of vowels (two or three). The chosen vowels and
consonants are written in the appropriate squares, and
the team must then collaborate and give ONE answer for
the group. Scoring is simple. One point for each game.
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